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Game Engine Gems 2 The 3D hardwareaccelerated API is OpenGL ES 2.0. It is really nice that Google did not go ahead and provide a standard API that offers shader programs and a relatively slim layer over the GPU. Kudos to Google for choosing to embrace a ...
by Eric Lengyel
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The IOS Game Programming Collection (Collection) OpenGL ES 1.1 vs. 2.0 I've mentioned that there are two different versions of OpenGL ES currently, and it's worth going through the key ... With OpenGL ES 2.0 , you no longer have a fixed pipeline; instead, it has a shader pipeline.
by Michael Daley, Rod Strougo, Ray Wenderlich
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Rating: 5.00
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Beginning IPhone Games Development This tells the context that we are going to be using OpenGL ES 1.1 style commands and structures. With the introduction of the new iPhone 3GS, we can now take advantage of OpenGL ES 2.0 features on that specific device. OpenGL ES 2.0 is ...
by PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy
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Game and Graphics Programming for IOS and Android with OpenGL ES 2.0 Learn how to build games with stunning graphics Striking the ideal balance between aesthetics and functionality to create a state-of-the-art game is no small feat. That's where this book comes in.
by Vitaly Semko, Romain Marucchi-Foino, Roman Semko
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Pro OpenGL Es for Android Originally FBOs were part of OpenGL ES 2.0, but they were so darned useful, it was decided to open them up to 1.1 users as well. All API calls and definitions have the suffix of OES. Since FBOs are part of the normal 2.0 spec, ...
by Mike Smithwick, Mayank Verma
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Mobile 3D Graphics SoC, From Algorithm to Chip Fragment Processing OpenGL-ES 2.0 supports the programmable fragment shader in its fragment processing pipeline and replaces several ... OpenGL-ES 2.0 adopts multi-sampling for its anti-aliasing scheme in its rasterization pipeline.
by Jeong-Ho Woo, Ju-Ho Sohn, Hoi-Jun Yoo, Byeong-Gyu Nam
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Rating: 5.00
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Mobile 3D Graphics Most recently the Khronos organization has announced that OpenGL ES is dividing into OpenGL ES 1.x and OpenGL ES 2.x. OpenGL ES 1.x is intended for platforms like embedded and some handsets, which have less computational power.
by Alessio Malizia
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Building IOS 5 Games, Develop and Design OpenGL ES 2.0 If you want to further explore the inner workings of OpenGL ES 2.0 , or learn more about shaders or the shader ... OpenGL ES 2.0 Programming Guide (AddisonWesley) I used Munshi's book as a reference when writing this book.
by James Sugrue
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Rating: 5.00
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Windows Phone 7 Programming for Android and IOS Developers OpenGL ES is a lightweight version of OpenGL developed for embedded systems such as smartphones. Two widely used OpenGL ES versions are 1.X and 2.X. OpenGL ES 2. X introduces a new shading language and offers more controls for developers ...
by Zhinan Zhou, Robert Zhu, Pei Zheng, Baijian Yang
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Learn Cocos2D Game Development With IOS 5 The next major release of cocos2d (version number 2.0) will use OpenGL ES 2.0 instead and exclusively. Note that OpenGL ES 2.0 is not available on first- and second-generation devices.
by Steffen Itterheim, Andreas Löw
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