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Computer Graphics A Hecker C., "Perspective Texture Mapping: Part I, II, III, IV and V ", Game Developer, 1995-1997. P II Hill FS Jr., Computer Graphics using OpenGL, Second Edition, Pearson Education, Singapore, 2003. Hoggar SG, Mathematics for Computer ...
by Sinha and Udai, Arun D Udai, Sinha, Sinha and Udai
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